Tetris Gameplay A series of geometric shapes fall down the playing field (called the 'well' or 'matrix'). The goal of the game is to manipulate the pieces so that they form a continuous line across the well. When an unbroken line is created, it is deleted and all the blocks above it will fall down by … Continue reading Retro Games Research
Arcade games often have short levels, which rapidly increase in difficulty with simple and intuitive controls. Game players are essentially renting the game for as long as the game avatar is alive.
Pre-pre-production idea generation script writing character development story development Pre-production funding (Sponsors, lottery funding) storyboards/animatic concept art casting (actors, stunt doubles and crew) location scouting location reki set building prop building shot list costume design Production directing filming live sound recording background (ambient) sound recording acting re-shoots live (practical) special effects stunts script updates logging … Continue reading Stages of production
Meaning of hope Research what Hope can mean "the miserable have no other medicine. But only hope" - William Shakespeare Hope is an abstract concept that a bad situation or seemingly impossible task can be improved and or solved. Hope can and has been used as a tool/weapon by leaders to manipulate and control others. Animation … Continue reading Animation Project – Research (Task 1)
Stop Motion Animation Hand Drawn Animation 2D Animation 3D Animation Motion Graphics
Introduction to Brief 'You have been asked to produce an animation up to 90 seconds long that adheres to the competition rules listed in the below link: https://filmcompetition.org.uk/faqs/ Your animation must be produced using industry standard procedures techniques then realised using digital animation methods and output in the correct format (HD 1920 x 1080 .mov H.264 … Continue reading Animation Project – Planning (Task 1)
The information set is an overall term for the mechanics and design aspects in a game that help to immerse the player and provide stats about the gameplay. Usually, the information set is broken down into two parts: user Interface and user experience.