UPDATED – 2D Game Design Sketchbook Development

Character And Enemy Design

Main Character

Initial character ideaCharHelmetDevelopmentInitial astronaught design

These were my first ‘Concept’ drawings of the astronaut character. Originally, I wanted to create a more robotic style character, however, I later settled on the minimalistic space suit as I realised that this would be much easier to implement into the game.

Pod Droid

PodDevelopmentInitial Station Droid design

On the left, are the first ideas I came up with for the Station droids that the player would’ve had to fight to get to the end of the game, from these I then came up with the final concept sketch, with a closed and opened view.



The AI design has been mainly the same throughout most of the design process, being made from this initial concept sketch.

Prop/Weapon Design


Level Design

Pod Design RoughPod Design Cont


UI Design



Composition Rules

When composing digital media, composition rules are used to draw the viewer’s attention to features of interest and to make an image more aesthetically pleasing.


Rule of thirds

The ‘rule of thirds’ composition is the concept that an image is split up into nine equal parts – with two lines in each axis dividing them. By placing subjects of interest along these lines and where they intersect, it draws the observer’s attention to these points. Also, by putting the horizon of an image along one of the horizontal thirds, it adds a complexity to the image where putting it in the middle would leave it too symmetrical.


Golden ratio

Sometimes referred to as a less simplified version of the rule of thirds, the golden ratio is based on the mathematical Fibonacci sequence and appears in both nature and science. This could be why images using this spiral, or rectangle tend to have a more organic feel to them.


Leading Lines

An example of leading lines would be railway tracks running off into the distance, sometimes towards an object of interest. Unlike the two previous compositional layout techniques, leading lines tend to guide the view along a path rather than to a fixed point.