Final Game/Assets: Character Sprite Sheet https://youtu.be/2rXnlEfpsJA Idea generation and design process In my research, I looked at different types sidescrolling games for inspiration. I have always been interested in sci-fi and when I realised that there aren't that many space-based platformers, I decided that I would create one. To help the development of the visual style for … Continue reading 2D Side scroller evaluation
Digital Asset Development Initial Character Walk Cycle Designing and creating the walk cycle Character redesign to make joints easier Character Redesign and Test 3 - Entity design Initial Game Development Version 0.1 -Entity Development First, I imported the sprite sheets for the idle and walk animations, then I extracted each sprite frame and created a … Continue reading 2D Space Platformer Digital Development
Character And Enemy Design Main Character Pod Droid AI Prop/Weapon Design Level Design UI Design
Mood Boards Set Design Initial Idea Board Character Design Moodboard Prop Design Moodboard Game Outline The game is set in the future on a space station. The station has been destroyed/damaged by an asteroid shower and the main computer (AI) has gone rogue and started destroying the station / killing the astronauts on board. The … Continue reading 2D Game Design Idea
Tetris Gameplay A series of geometric shapes fall down the playing field (called the 'well' or 'matrix'). The goal of the game is to manipulate the pieces so that they form a continuous line across the well. When an unbroken line is created, it is deleted and all the blocks above it will fall down by … Continue reading Retro Games Research
Arcade games often have short levels, which rapidly increase in difficulty with simple and intuitive controls. Game players are essentially renting the game for as long as the game avatar is alive.