2D Game Design Idea


Mood Boards

Set Design Initial Idea Board

Character Design Moodboard

Prop Design Moodboard

Game Outline

The game is set in the future on a space station. The station has been destroyed/damaged by an asteroid shower and the main computer (AI) has gone rogue and started destroying the station / killing the astronauts on board. The goal of the game is to fix and restore the station/defeat the rogue AI.

The goal of the game is to fix and restore the station/defeat the rogue AI.

The player must work their way through the station, checking each compartment for damage and fixing them if possible.If the pod is damaged beyond repair, the connecting airlocks will no open and there will be a visual cue on them that there is something wrong with the pod. Some compartments will be locked and require access keys to open. these can be found in different pods and/or by defeating ‘station drones’.

As the player is working through the station, the AI will try to stop them from getting to the data core by placing Station Drones in their way. If the player Defeats/Stuns a Drone or walks into the view of a camera, the AI will know where the player is and try to stop/kill them by shutting down pods/ systems (i.e life support) or activating the Drone’s defence system.

Set Design / Station Layout

The station is built up of ‘Pods’ around a central beam. The whole station is rotating around that to create gravity. Depending on which side of the station the player is on, the gravity changes – rotating both the character and the camera angle.

Around the station, there will be cameras. This, along with the Station Drones, is what the AI will use see where the player is.


Main Character

astronaut – in a space suit, cant see face.

Station Drones

Station repair/defence droids controlled by the main AI that has two different modes: Passive and Aggressive.

In passive mode, the drone will go around the station doing minor damage repair. However, in aggressive (or defence) mode, the drone opens to reveal two weapons and will attack the player (or anything that moves).

Final ‘Boss’

The main Boss is the Rouge Station ‘AI’ that has been damaged by the meteor shower and has killed the rest of the crew on the station. As the player makes their way through the station, the AI will try repeatedly to kill them.

Tools, Items and Currency

These will be lying around in different pods as the player progresses through the map. There are two different types of items: Weapons and Tools.


Crow-Bar like device

Found near the beginning of the game, this is the lower tier tool, used to open airlock doors without power.

Repair Device

Found nearer the end of the game, this device is capable of fixing and repairing broken station parts and/or faulty systems.


Melee Weapon 

Found near the beginning of the game, this weapon is made out of repurposed station parts to form a basic self-defence weapon capable of defeating (just) Station Drones. However, will alert AI to presence when doing so.


An endgame weapon, ranged and powerful, can stun Station Drones (permanently) and Station Cameras (for a limited time). Does not alert the AI to the player’s presence but has a limited power and needs energy packs to recharge.

Specific gameplay mechanics

  • Station has changing / no gravity so scroller gameplay can change direction from horizontal to vertical (camera rotates with the character)
  • The player cannot see the state of adjacent ‘pods’ until they have opened the airlock to them.

Art Concept Design

Space helmet Design Moodboard

 Tool/Weapon Design Moodboards



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